Prepare for spine-chilling excitement as the latest update to MultiVersus, patch 1.04, descends upon players just in time for the spooky season.
The recent update to MultiVersus introduces the thrilling character Stripe, who serves as the formidable counterpart to the beloved Gizmo. This update not only features the fearsome Stripe but also allows players to unlock exclusive Halloween-themed cosmetics for their favorite characters. Dive into the MultiVersus Season 1.04 patch notes below to discover the complete details of this exciting update.
Explore the Exciting Details of MultiVersus Season 1.04 Patch Notes

There’s a wealth of content to explore in the MultiVersus Season 1.04 patch notes. For a detailed look, check out the notes below or visit the MultiVersus support site for an exciting preview of the new cosmetics.
Key Highlights of General Updates in MultiVersus
We have repositioned the Free-For-All mode to a more visible location within the play menu, as it was previously tucked away on the far right and often overlooked by players. This mode brings a unique gaming experience, and we highly encourage everyone to give it a try if they haven’t yet!
New Character Addition: Meet Stripe!
- Stripe joins the MultiVersus roster as the first chainsaw-wielding assassin, bringing a thrilling new dynamic to gameplay!
Exciting New Announcer Packs Available!
- Introducing the Lady Rainicorn Announcer Pack (unlockable for 300 Gleamium).
- Say 안녕하세요! (hello), the Lady Rainicorn Announcer Pack is now available in the store!
Get Ready for a New Map Experience!
- A fresh new map is set to appear shortly, exclusively for custom games. It’s experimental and we invite players to test it out and provide us with their valuable feedback to enhance the experience. Stay tuned for more details!
Join the MultiVersus Halloween Event for Spooky Rewards!
- Halloween festivities are arriving in the MultiVersus universe!
- Event Duration: October 15th, 2022 – November 15th, 2022.
- Earn candy by engaging in matches against other players or bots. Earn additional candy by playing as Combat Stripe, Combat Gizmo, or using other Halloween-exclusive skins!
Detailed Breakdown of Halloween Candy Earnings:
Singles & FFA
- Candy earned for 1s Win (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 20 Candy
- Candy earned for 1s Loss (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 10 Candy
- Candy earned for 1s Win (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy
- Candy earned for 1s Loss (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy
Teams (Solo & With Friends)
- Candy earned for 2s Win (Neither playing as Combat Stripe or Gizmo or another Halloween Variant) = 20 Candy
- Candy earned for 2s Win (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy
- Candy earned for 2s Win (Both playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 60 Candy
- Candy earned for 2s Loss (Neither playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 10 Candy
- Candy earned for 2s Loss (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy
- Candy earned for 2s Loss (Team playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy
Exchange Your Candy for Exclusive Halloween Treats!
Explore the candy shop and check out the Halloween items exchange rate breakdown:
- Pumpkin Patch Profile Icon = 150 Candy
- Jack-O-Lantern Emote Sticker = 500 Candy
- Mummy Reindog Epic Variant = 3,000 Candy
- Calico Cake Epic Variant = 12,000 Candy
Convert Your Candy into Gold for Extras!
In the candy shop, you can exchange 500 candy for 10 gold.
Check Out the Latest Cosmetics Available!
- Mummy Reindog (Unlockable with 6,000 Candy)
- Calico Cake (Unlockable with 12,000 Candy)
- Halloween Event Cosmetics (Purchaseable)
- Vampire Tom & Jerry (Unlockable with 800 Gleamium)
- Frankenstein Iron Giant (Unlockable with 1,500 Gleamium)
- Witch Velma (Unlockable with 1,500 Gleamium)
- Black Lantern Superman (Unlockable with 2,000 Gleamium)
- Black Lantern Wonder Woman (Unlockable with 2,000 Gleamium)
Innovative Gameplay Systems Enhancements
- Anti-Infinite System: We have reduced the limit of repeated attacks from 4 to 3. If the same attack is used 3 times in a hitstun combo, it will now decay the attack and all subsequent attacks. This change aims to limit infinite combos globally and encourages players to create more inventive strategies instead of relying on repetitive moves. We are eager to see how players adapt and explore new combo opportunities!
- Dodge Meter System: The time required to regain ticks of the dodge meter has been increased. This adjustment promotes thoughtful gameplay and better management of the dodge meter, highlighting the significance of dodge-related perks.
Character-Specific Updates and Adjustments
Enhancements for Arya
- Bug Fix – Resolved an issue where Arya’s dash to the knife would cause her to uncontrollably fall at a downward angle, often leading to her demise.
- Bug Fix – Fixed a problem where the Face Steal ability could lead to desynchronization and frame rate issues.
- Ground/Air Up Special – Enemies now experience 70% Knockback Influence (KBI) instead of 100%.
- This adjustment serves as a temporary measure before more comprehensive changes are implemented. We are committed to testing and refining this to ensure a more balanced experience where opponents can influence the outcome of Arya’s Up Special.
- Ground/Air Side Special – The dash to knife action now connects more reliably over longer distances.
- Air Up Attack – The initial hit should now drop out of combos less frequently.
- General – The passive dodge meter return has been reset to 7 seconds from 6 seconds.
Batman Enhancements
- Side Air Attack – The initial hit of Sair 1 has been increased by 5 frames before Batman can cancel the move upon landing. This change ensures that whiff (miss) lag remains consistent in both aerial and landing scenarios.
- Side Air 2 – Improved reliability in landing Sair 2 during online matches.
- General – The dodge meter return has been adjusted to 7 seconds from 6 seconds.
Finn’s General Adjustments
- General – The dodge meter return has been set to 7 seconds from 6 seconds.
Garnet’s Attack Tweaks
- Ground Neutral Attack – Hurtboxes on Garnet’s hands and arms have been removed.
- Ground/Air Up Attack – Hurtboxes on Garnet’s hands and arms have been removed.
- Side Jab Combo 1 – Hurtboxes on Garnet’s hands and arms have been removed.
- Air Up Special – Increased movement upwards, enhancing this attack as both a recovery option and a powerful attack.
- General – The dodge meter return has been set to 6 seconds from 3.5 seconds.
Gizmo’s Improvements
- Ground Side Special – The car will no longer inflict damage if Gizmo is knocked off.
- Ground Side Special – The car must now reach a minimum speed of 1400 before making contact, an increase from the previous 800.
- Up Special – The cooldown for attaching to the same ally has been increased to 15 seconds from 9 seconds.
- Air/Ground Down Attack (While In Up Special) – The piano attack while attached now has a longer execution time and increased recovery.
- Up Special – Damage taken while attached now reduces the attach time.
- Neutral Special – The sing buff on enemies now begins to decay after 7 seconds instead of 5, with a slower decay rate, allowing for more frequent application of the Silence debuff.
- General – The dodge meter return has been adjusted to 9 seconds from 6 seconds.
Harley Quinn’s Updates
- General – The dodge meter return has been set to 7 seconds from 6 seconds.
Iron Giant Adjustments
- Bug Fix – Resolved an issue preventing sticker emotes from playing on Iron Giant.
- Bug Fix – Iron Giant’s bolts are no longer affected by projectile blocking effects, such as Wonder Woman’s Grounded Side Special.
- General – Eliminated the ability for Iron Giant to act as a wall, which previously allowed enemies to bounce off. The number of bugs this caused outweighed the benefits of this feature.
- General – The dodge meter return has been modified to 9 seconds from 6 seconds.
Jake’s Recent Changes
- Neutral Air Attack – An additional 4 frames of whiff lag have been introduced.
- Side Air Attack – An additional 3 frames of whiff lag have been added.
- General – The dodge meter return has been reset to 9 seconds from 6 seconds.
LeBron’s Bug Fixes
- Bug Fix – Fixed an issue where the Silencer emote would not allow canceling out of the emote.
- Air/Ground Neutral Special – The ally pass catch explosion size has been slightly reduced.
- General – The dodge meter return has been adjusted to 7 seconds from 6 seconds.
Morty’s Gameplay Adjustments
- Air/Ground Down Special – The duration of ally save has been reduced from 5 seconds to 4 seconds.
- Air/Ground Down Special – Cooldown has been increased from 38 seconds to 42 seconds.
- Air/Ground Neutral Attack – Previous knockback scaling has been adjusted, limiting it to a maximum of 3 from no limit.
- General – The dodge meter return has been set to 9 seconds from 6 seconds.
Rick’s Improvements
- Air/Ground Side Special – Various improvements have been made for better portal and teleporting positioning.
- Ground Up Attack – Visual effects have been aligned with Rick’s whip’s hitboxes for consistency.
- Ground Up Special – An increase in whiff lag by 3 frames has been implemented.
- Ground Up Special – The charge damage multiplier has been reduced to 1.5 from 2.0.
- Air Up Special – Charging multiplier on knockback and damage has been reduced to 1.25 from 1.5.
- Air/Ground Down Special – Knockback multiplier from being polymorphed has been reduced to 1.5x from 2x.
- Air Side Attack – Base knockback has been decreased to 1350 from 1400.
- Air/Ground Neutral Special – The charged neutral blaster now operates on an ammo system, starting with 2 ammo and regaining 1 ammo every 8 seconds.


